Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities? Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this ‘civic gamification’ is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block’hood. How will our cities look in 20 - 100 years time?
Swackhammer, owner of the amusement park planet Moron Mountain is desperate get new attractions and he decides that the Looney Tune characters would be perfect. He sends his diminutive underlings to get them to him, whether Bugs Bunny and Co. want to go or not. Well armed for their size, Bugs Bunny is forced to trick them into agreeing to a competition to determine their freedom. Taking advantage of their puny and stubby legged foes, the gang selects basketball for the surest chance of winning. However, the Nerdlucks turn the tables and steal the talents of leading professional basketball stars to become massive basketball bruisers known as the Monstars. In desperation, Bugs Bunny calls on the aid of Micheal Jordan, the Babe Ruth of Basketball, to help them have a chance at winning their freedom. Written by Kenneth Chisholm kchishol@execulink.com