The story of a teenage boy who deals with the ups and downs of being lethally attractive.
Thomas leads his group of escaped Gladers on their final and most dangerous mission yet. To save their friends, they must break into the legendary Last City, a WCKD-controlled labyrinth that may turn out to be the deadliest maze of all. Anyone who makes it out alive will get answers to the questions the Gladers have been asking since they first arrived in the maze.
A teen girl discovers a magical box that will grant her seven wishes. As she uses her wishes for personal gain, bad things begin to happen to those around her. She discovers an evil entity lives inside the box and may be behind the gruesome deaths. Written by kyleallencole9
The Department of Emotional Integrity (DEI) documents all relationship activity. A 'relationship score' is given to keep people accountable for their choices. The score is public for all to see, and affects various aspects of daily life. Two couples, teenagers and early 30s, face different but intersecting challenges in their relationships within the rules of the DEI.
The second chapter of the epic "Maze Runner" saga. Thomas (Dylan O'Brien) and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD's vastly superior forces and uncover its shocking plans for them all. Written by 20th Century Fox
Twenty-four male students out of seventy-five were selected to take on randomly assigned roles of prisoners and guards in a mock prison situated in the basement of the Stanford psychology building.
Awakening in an elevator, remembering nothing of his past, Thomas emerges into a world of about thirty teenage boys, all without past memories, who have learned to survive under their own set of rules in a completely enclosed environment, subsisting on their own agriculture and supplies. With a new boy arriving every thirty days, the group has been in "The Glade" for three years, trying to find a way to escape through the Maze that surrounds their living space (patrolled by cyborg monsters named 'Grievers'). They have begun to give up hope when a comatose girl arrives with a strange note, and their world begins to change with the boys dividing into two factions: those willing to risk their lives to escape and those wanting to hang onto what they've got and survive. Written by KelseyJ/edited by statmanjeff