Paul, a computer whiz who spends more time with his machine than with his girlfriend, finds that he has been chosen as a worthy opponent for Mestema, and evil wizard who has spent centuries searching for a challenging foe. After having his computer changed into wristband weapon, Paul does battle with a variety of monsters before finally coming face to face with the ultimate adversary. Written by Jean-Marc Rocher rocher@fiberbit.net
Marnie and Dylan have graduated high school and are now going to go to college at Witch U in Halloweentown. Marnie is offered a full scholarship, Marni's mother, Gwen of course does not want her daughter at school in Halloweentown so she forces Dylan to tag along. At the school, witches and warlocks can't use magic. Marnie soon makes a new friend named Aneesa, whom is a genie. Marnie soon discovers that she is partly to blame for the rules against the use of magic at school. At one point a box, with the name "S. Cromwell" inscribed on it, magically appears in front of her. Most people at the school believe that Marnie used her magic to conjure up the box, but it was brought to her by fate. Written by Anonymous