Dracula is alive. In fact, he plans to rule the world and that is why he seeks the help of other legendary monsters. However, a bunch of kids regarded by their peers as losers uncover the devious plan and prepare for a counter strike. Written by Steve Richer sricher@sympatico.ca
Ryan has been plagued with nightmares since the night his sister Amy went missing 8 years earlier after playing the game "Bloody Mary." Amy had stumbled onto a website on the Internet (www.marked4mary.com) about a witch called Bloody Mary and a game to summon her evil spirit. Now a senior in college, Ryan is reaching a mental breaking point from the years of stress and guilt from his sisters disappearance. His girlfriend Rachel frustrated herself at Ryan's emotional distance and self pity, calls for help to a former professor of Ryan's, Father O'Neal. Father O'Neal is both a priest and a archaeologist who decides to help Ryan end his tormenting grief by using his detective skills and wit to figure out what exactly happened to Ryan's sister, and uncover the truth to the Legend of Bloody Mary. Written by Anonymous
In a very old textile mill with a serious rat infestation, the workers discover a horrifying secret deep in the basement.
The story concerns two grizzled mountain men -- Bill Tyler and Henry Frapp -- during the dying days of the fur-trapping era. The plot begins when Running Moon runs away from her abusive husband Heavy Eagle and comes across the two seedy fur trappers. The mountain men take her in, unaware that Heavy Eagle has dispatched an army of Indian braves to reclaim her.
The kingdom of Donnegold is being subverted from within, and young prince Davin must defend against the traitors with the help of a legendary, metal-eating dragon called Galgameth.
Restored to former glory, a nostalgic cruise ship repeats a tragic past...